'Destiny: Rise of Iron' Wrath of the Machine Raid tips, news update: How to defeat Vosik the Archpriest?

It's been a week already since the release of the major expansion "Destiny: Rise of Iron," but many of the fans have been specifically looking forward for the Wrath of the Machine Raid because it has already been a year since the release of King's Fall.
According to reports, the Wrath of the Machine Raid will be about defeating the prime boss, Vosik the Archpriest. Fortunately, a couple of tips and secrets to bringing down the villain a lot easier have been revealed.
As detailed in Eurogamer, the recommended Light level for the Raid mode is 370. However, it's mentioned that the first encounter will only need 350 with scales all maxed out per boss encounter. The site also tipped that there is no need to worry about classes too much. The Titan for the Weapons of Light bubble and the Hunter's tether all helped but on Normal mode, it's not much of a significance on a specific class or sub class.
VG 24/7 also detailed that the encounter is best when played in three teams of two. Each team of two will require a SIVA Charge runner and a cannon runner. Moving on with initiating the battle, players must enter the glowing red circle on the floor. Teams should then be scattered to their territories.
A tip spilled before playing is to make sure to get the Raid Quest "Metal and Flesh" first from Shiro-4 in the Iron Tower. Players will notice that there will be no notification marker placed above him but by simply just talking to him, they can get what they need. They will obtain two SIVA Cache Keys as well as completed moment in the Rise of Iron Record Book.
During the first encounter, it's advisable that players should not bother attacking Archpriest Vosik first. Instead, they must focus on charging the three spinners or generators around the foundry map to bring down the shields of Vosik.
For the second encounter, players should watch out on Vosik killing the whole fireteam. Vosik can do this if players do not retreat to one of four clean rooms found at the ends of the arena. They also need to shoot the terminal to shut the door shield.